Unlock the secrets of procedural modelling in Modo with this tutorial that covers little-known techniques to create this procedural splash mesh.
With the help of texture-driven falloffs you can create an infinite variety or iterations of the splash, by simply changing a couple of parameters in the procedural stack.
By applying the techniques covered in this training you will learn to approach procedural modelling in Modo in a creative and inventive way, and discover new tricks to solve real-world problems.
So take a trip into the wildly clever imagination of Alexander Shmakov with this video training, narrated by Richard Yot.
The training is suitable for Modo 10 and up.